Okay then. *Takes a deep breath* I'll admit, I'm not usually a gamer either, but I think the appeal of the games (KOTOR II, more specifically) is definitely whenever I've had a bad day (really bad Internet wank, for example) and just going through the Jekk'Jekk Tarr bar and tearing up mooks with Force Sight (you can see the alignments of other characters. :). And then there's the characters. You've got a sarcastic, Han-Solo-esque Sith Operative in the sequel, and...Kreia. Just Kreia. She seems like the ordinary mentor, before turning out to be (Spoiler alert!) the true villain of the game. And even then, the game takes you down Mindfuck Lane...
She doesn't want to take over the galaxy, like most villains. If anything, she wants to destroy the Force itself. Sort of a Rage Against The Heavens thing. She hates the Force mostly because it would use other people to achieve its own ends (even though she's been basically doing the same thing throughout the game. Irony, I say. :P), and grew attached to the main character in the first place because he/she ended up inadvertently creating a Force Wound (it was sort of that or losing the war against the Mandalorians that wanted to destroy the Republic) that could thwart the Force once and for all -- or so she thinks. If you take the prequels into account, Kreia's motivations become all the more frightening. Chris Avellone, who wrote the sequel, said explicitly that Kreia was basically his way of expressing discontent with the Star Wars universe (especially how the Jedi acted), and it really comes through in a lot of what she says. You as the player character, however, have the option to correct her and say that there is still good in this galaxy, and it's worth fighting for. (Even if it costs you influence points with her. ;-)
*Sighs* And that's just a sample of what the sequel has to offer. I mostly went with that because...I played it first. :) #Hopes she made sense, at least. :)
Re: To start off the discussion:
http://www.youtube.com/watch?v=QCxcJugMe_Y&feature=related
http://www.youtube.com/watch?v=M1aDMnh1ksE
She doesn't want to take over the galaxy, like most villains. If anything, she wants to destroy the Force itself. Sort of a Rage Against The Heavens thing. She hates the Force mostly because it would use other people to achieve its own ends (even though she's been basically doing the same thing throughout the game. Irony, I say. :P), and grew attached to the main character in the first place because he/she ended up inadvertently creating a Force Wound (it was sort of that or losing the war against the Mandalorians that wanted to destroy the Republic) that could thwart the Force once and for all -- or so she thinks. If you take the prequels into account, Kreia's motivations become all the more frightening. Chris Avellone, who wrote the sequel, said explicitly that Kreia was basically his way of expressing discontent with the Star Wars universe (especially how the Jedi acted), and it really comes through in a lot of what she says. You as the player character, however, have the option to correct her and say that there is still good in this galaxy, and it's worth fighting for. (Even if it costs you influence points with her. ;-)
*Sighs* And that's just a sample of what the sequel has to offer. I mostly went with that because...I played it first. :) #Hopes she made sense, at least. :)